local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 71500
L0_1.ActorAlias = "71500"
L1_1 = {}
L1_1.q7150012 = 7150012
L1_1.q7150001 = 7150001
L1_1.q7150002 = 7150002
L1_1.q7150003 = 7150003
L1_1.q7150004 = 7150004
L1_1.q7150010 = 7150010
L1_1.q7150005 = 7150005
L1_1.q7150009 = 7150009
L1_1.q7150006 = 7150006
L1_1.q7150007 = 7150007
L1_1.q7150008 = 7150008
L1_1.q7150011 = 7150011
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10258
L2_1.alias = "Npc10258"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10258Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q7150001"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.NewTransfrom = L2_1
L0_1.Points = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = "QUEST_Message_Q7150003"
L2_1[1] = L3_1
L1_1.TextmapId = L2_1
L0_1.Datas = L1_1
return L0_1
